Galactic Devs is a solo studio building mobile apps and 2D games for small businesses, founders, and creators — without the agency price tag or the agency timeline.
Whether you need iOS, Android, or both — each project is scoped to your target audience and built to feel native on every device.
Booking, ordering, member portals, internal tools. Built for the small businesses, coaches, and SaaS founders who need a real native app, not a glorified web view.
Casual, idle, and arcade games. Real shipping experience — Galactic Empire Idle is on Google Play. The same engine, monetization, and store know-how powers your title.
The thing most agencies skip. Apps need ongoing love — OS updates, bug fixes, app store compliance, and small feature work. A monthly plan keeps you covered.
No drawn-out discovery. No surprise invoices. A 30-minute scoping call, a fixed quote, and a build plan you can read in five minutes.
30-minute call. We walk through screens, features, integrations, and timeline. You leave with a fixed-price proposal — usually within 24 hours.
Production code shipped to test builds you can install on your phone in days, not months. Weekly progress updates so you always know where things stand.
Two revision rounds included. App Store + Google Play submission, screenshots, and store listings handled. You sign off — we hit publish.
Live apps need updates. Optional monthly retainer covers OS upgrades, fixes, store compliance, and small feature work as you grow.
A studio you'd hire to ship your app should have shipped one of their own. Galactic Empire Idle is live on Google Play — and the launchpad's only getting busier.
A self-published idle game built end-to-end — design, code, art direction, monetization, and store launch. Live on Google Play with progression systems, offline earnings, and a prestige loop.
The next case study lives here. Want yours to be the first? Get a quote and let's start scoping.
The same game, native on iPhone. App Store launch coming soon.
Most agencies will introduce you to a salesperson who hands you off to a project manager who relays your feedback to a junior developer. By the time anything reaches the engineer who'll actually build your app, three people have charged hours and your idea has been telephone-gamed into something else.
At Galactic Devs, you talk to me. I scope the project, I write the code, I ship it to the stores, and I'm the one fixing the bug at 11pm on a Tuesday. One person, end-to-end. Lower overhead, faster turnaround, higher signal — and a lot less bureaucracy between you and a working app.
I'm a real shipper. Galactic Empire Idle, my own idle game, is live on Google Play. I've been through the App Store rejection emails, the certificate renewals, and the 2am submission queues. That's experience your project gets day one.
No project managers, no handoffs, no telephone game. One developer who owns the entire stack means decisions happen in minutes, not meetings.
iOS, Android, or both — you pick what makes sense for your audience. No upsells, no "phase two" bait-and-switch. Scope matches your market.
You get a number, not an hourly rate. Two revision rounds included. Anything beyond scope is quoted in writing — no surprise invoices.
I've shipped my own app. I know the rejection reasons, the review queue, the metadata gotchas. You get a partner who's done it — not a freelancer guessing.
Not sure if your idea is a fit? Book a no-pressure scoping call over Google Meet. By the end of it, you'll know exactly what your app would cost and how long it would take.
Pick a time that works for you. You'll get a Google Meet link plus a quick prep questionnaire so we hit the ground running. No sales pitch — just a real conversation about what you want to build.
Already know roughly what you want? Walk through the scoping tool yourself. It takes about 8 minutes and gives me everything I need to send a written quote within one business day.